Suleiman class Scout/Courier
Murphy class Scout/Courier
Jupiter class Seeker
One of the most common starships within the Imperium is the tried and tested Type-S Scout/Courier, and its variations. Originally produced to specification for the Imperial Interstellar Scout Service, this sleek and simple ship was intended for common courier duties within the Imperium, and simple survey and exploration duties beyond the Imperial borders.
Meanwhile, the search for profit prompts some into the prospecting field. While costs are high, prospecting remains an area in which a single person can find a fortune through simple hard work and patience. The seeker, a surplus scout vessel modified for mining, is an example of that effort. Seekers can be found in many frontier systems, especially those with low technology levels and low population. They frequent airless worlds and asteroid belts, but also search diligently on normal worlds.
Stats
CT: Supplement 7 (Traders and Gunboats), GDW
Suleiman class Scout/Courier
The original Suleiman, built at the start of the Third Imperium, features a prototype jump drive (barely able to make the necessary two parsec jump) and a prototype EMS array (functional out to short-range only).
But the biggest fault is the air system. Although of respectable quality for life support, it begins to smell after about three weeks of use. Thereafter, the smell becomes increasingly obnoxious, and most crew members find the smell intolerable after six weeks. The problem can be corrected by flushing the air system, which operation costs Cr1,000 for parts and components. Temporary respite may be obtained (for about a week) by replacing the system’s air filters (at Cr200). Both these processes also require a plentiful supply of breathable air. Instead, the entire air system may be replaced with a better model; it costs Cr70,000 and requires sacrificing one dton of cargo space.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/1bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | None. |
Defences: | None. |
Craft: | One air/raft. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr111.4 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 9 |
Acceleration: | 1.8G (2.8G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 3 dtons |
: | |
Hull: Agility=0, Stability=+2, Friction=1/5 Jump: Strength=100, Efficiency=80%, Flash=Standard CrewComfort=6.25, Ergonomics=0.3 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 4 | 45 | 4 | 9 | 45 | 450 | 450 | 45 | 0 |
2 | 4 | 45 | 4 | 9 | 45 | 450 | 450 | 45 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... Layer 1: Mod Titanium Shell | ||||||
... Layer 2: Mod Titanium Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Ear Manoeuvre Drive-A | -10% | 1 | Eng1 | 4 | 2 |
Pro Jump Drive-A (Bubble) | -20% | 1 | " | 50 | 20 | |
Std Power Plant-A | 1 | " | 4 | 4 | ||
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (30 days) | 3 | |||||
Fuel Scoops (with Purifiers) | 2 | " | 1.1 | 2 | ||
Controls | Computer Model/1bis | 3 | 1 | |||
3x Consoles | 0.6 | 6 | ||||
... Functions: Pilot | Pilot1 | |||||
Sensors | Std LR Comm (Surf) | 1 | Sensor1 | 4 | ||
Ear LR Scope (Surf) | -1 | 1 | " | 5 | ||
Ear AR N-Detector (Surf) | -1 | 1 | " | 3 | ||
Pro SR EMS (Surf) | -2 | 1 | " | 5.5 | ||
Weapons | Double Turret | 1 | 0.5 | 1 | ||
... (empty) | ||||||
... (empty) | ||||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom (with Fresher) | 2.6 | 12 | ||||
Crew Commons | 13 | |||||
Lab Space (or Commo Gear) | 8 | 8 | ||||
2x Personal Airlocks | 0.2 | 1 | ||||
Vehicle and Storage | 0.1 | 6 | ||||
Ship's Locker | 1 | |||||
Mail Vault | 1 | 1 | ||||
Cargo Hold | 3 | |||||
111.4 | 107 |
Jupiter class Seeker
The Jupiter class Seeker based on a standard renovation of the Suleiman class Scout/Courier. Surplus Suleimans can be purchased for as little as MCr17, and conversion costs amount to MCr7.59 (which includes applicable architect’s fees).
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 miner. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/1bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | Dual pulse lasters |
Defences: | None. |
Craft: | One buggy. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | +MCr7.59 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 9 |
Acceleration: | 1.8G (2.8G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 3 (Min=1) |
Passengers: | 0 |
Cargo: | 3 dtons + 20 dtons Ore |
: | |
Hull: Agility=0, Stability=+2, Friction=1/5 Jump: Strength=100, Efficiency=80%, Flash=Standard CrewComfort=5.33, Ergonomics=0.5 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 4 | 45 | 4 | 9 | 45 | 450 | 450 | 45 | 0 |
2 | 4 | 45 | 4 | 9 | 45 | 450 | 450 | 45 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | |||||
... Layer 1: Mod Titanium Shell | ||||||
... Layer 2: Mod Titanium Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | ||||
Drives | Ear Manoeuvre Drive-A | -10% | 1 | Eng1 | 2 | |
Pro Jump Drive-A (Bubble) | -20% | 1 | " | 20 | ||
Std Power Plant-A | 1 | " | 4 | |||
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (30 days) | 3 | |||||
Fuel Scoops (with Purifiers) | 2 | " | 2 | |||
Controls | Computer Model/1bis | 1 | ||||
3x Consoles | 6 | |||||
... Functions: Pilot | Pilot1 | |||||
Sensors | Std LR Comm (Surf) | 1 | Sensor1 | |||
Ear LR Scope (Surf) | -1 | 1 | " | |||
Ear AR Neutrino-Detect (Surf) | -1 | 1 | " | |||
Pro SR EMS (Surf) | -2 | 1 | " | |||
Std AR Radar (Surf) | 1 | " | 2 | |||
Std Vd Deep Radar (Surf) | 1 | " | 1.1 | |||
Weapons | T2 ... Std AR Pulse Lasers (Hits=2D) | -1 | 1 | " | 1.1 | 1 |
Crew | Life Support (1200 man/days) | 2 | ||||
3x Crew Stateroom | 6 | |||||
Crew Commons | 9 | |||||
2x Personal Airlocks | 1 | |||||
Vehicle and Storage | 6 | |||||
Ship's Locker | 1 | |||||
2x Ore Bays | 1 | 20 | ||||
2x Ore Bay Doors | 0.8 | 4 | ||||
Cargo Hold | 3 | |||||
6 | 114 | |||||
Interior Remodelling + Arch. Fees | 1.59 |
CT: Starships and Spacecraft, Judges Guild
This variant, from the starship design houses of the Gateway domain and known as the Suleiman G, is a technology refresh (TL10) of the original. With a tweaked internal layout and minor performance improvements, the biggest selling point of the ‘G’ variant was the fixed air system.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/1bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | None. |
Defences: | None. |
Craft: | One air/raft. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr71.68 |
Construction: | ? |
ACS
Size: | 93.5 dtons |
TL: | 10 |
Acceleration: | 2G (3G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 3 dtons |
: | |
Hull: Agility=+2, Stability=+3, Friction=1/5 Jump: Strength=100, Efficiency=90%, Flash=Standard CrewComfort=7.125, Ergonomics=0.5 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 5 | 50 | 5 | 10 | 50 | 500 | 500 | 50 | 0 |
2 | 5 | 50 | 5 | 10 | 50 | 500 | 500 | 50 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... Layer 1: Adv Titanium Shell | ||||||
... Layer 2: Adv Titanium Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Std Manoeuvre Drive-A | 1 | Eng1 | 2 | 2 | |
Ear Jump Drive-A (Bubble) | -10% | 1 | " | 20 | 10 | |
Imp Power Plant-A | +10% | 1 | " | 4 | 4 | |
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (66 days) | 4 | |||||
Fuel Scoops (with Purifiers) | 2 | " | 1.1 | 2 | ||
Controls | Computer Model/1bis | 3 | 1 | |||
3x Consoles | 0.6 | 6 | ||||
... Functions: Pilot, Astro | Pilot1 | |||||
Sensors | Imp LR Comm (Surf) | +1 | 1 | 4 | ||
Ear DS Scope (Surf) | -1 | 1 | 7 | |||
Ear LR Neutrino Detect. (Surf) | -1 | 1 | 5 | |||
Ear SR EMS (Surf) | -1 | 1 | 2.5 | |||
Weapons | Double Turret | 1 | Gun1 | 0.5 | 1 | |
... (empty) | ||||||
... (empty) | ||||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom (var sizes) | 0.68 | 13.5 | ||||
Crew Commons | 14 | |||||
1x Crew Common Fresher | 1 | 1 | ||||
2x Personal Airlocks | 0.2 | 1 | ||||
Vehicle and Storage | 0.1 | 4 | ||||
Ship's Locker | 1 | |||||
Mail Vault | 1 | 1 | ||||
Cargo Hold | 3 | |||||
71.68 | 93.5 |
T20: Deck Plans 1 (Scout Courier), QLI
After the success of the Suleiman G, designers in the Gateway domain produced a new design using the latest technologies of the time. The Suleiman G2, built to TL11 standards, kept the same operating requirements and iconic wedge shape of its predecessor. Despite this, it never became popular outside the Gateway domain.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/1bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | None. |
Defences: | None. |
Craft: | One air/raft. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr63.8 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 11 |
Acceleration: | 2.2G (3.2G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 20 dtons |
: | |
Hull: Agility=+1, Stability=+3, Friction=1/5 Jump: Strength=100, Efficiency=100%, Flash=Standard CrewComfort=3.75, Ergonomics=0.8 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 5 | 55 | 5 | 11 | 55 | 550 | 550 | 55 | 0 |
2 | 5 | 55 | 5 | 11 | 55 | 550 | 550 | 55 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... Layer 1: Std Crystaliron Shell | ||||||
... Layer 2: Std Crystaliron Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Imp Manoeuvre Drive-A | +10% | 1 | Eng1 | 2 | 2 |
Std Jump Drive-A (Bubble) | 1 | " | 10 | 10 | ||
Mod Power Plant-A | +10% | 1 | " | 4 | 2 | |
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (33 days) | 2 | |||||
Fuel Scoops (with Purifiers) | 2 | " | 1.1 | 2 | ||
Controls | Computer Model/1bis | 3 | 1 | |||
5x Consoles | 1 | 10 | ||||
... Functions: Astrogation | Nav1 | |||||
... Functions: Pilot | Pilot1 | |||||
... Functions: Flight Engineer | Eng2 | |||||
Sensors | Mod LR Comm (Surf) | +2 | 1 | Sensor1 | 3.5 | |
Std DS Scope (Surf) | 1 | " | 6 | |||
Ear DS N-Detector (Surf) | -1 | 1 | " | 7 | ||
Ear AR EMS (Surf) | -1 | 1 | " | 3 | ||
Weapons | Double Turret | 1 | 0.5 | 1 | ||
... (empty) | ||||||
... (empty) | ||||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom | 0.4 | 8 | ||||
Crew Commons | 6 | |||||
Crew Common Fresher | 1 | 1 | ||||
Personal Airlock | 0.1 | 0.5 | ||||
Vehicle and Storage | 0.1 | 5 | ||||
Medical Console | 0.5 | 0.5 | ||||
Ship's Locker | 1 | |||||
Mail Vault | 1 | 1 | ||||
Cargo Hold | 20 | |||||
Cargo Lock | 0.6 | 3 | ||||
63.8 | 100 |
T5: Core Book 2 (Starships), FFE
Technically part of the Suleiman class family, the next redesign (at TL12) was called the Murphy class. This, the Solomani designers reasoned, was to distance its reputation from Gateway’s Suleiman G2. Though it was still 100 dtons, some feel it was more compact.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/2bis computer |
Hardpoints: | 1 hardpoint with LMS hybrid turret installed |
Armament: | One beam laser, functioning as a single battery. One missile launcher, functioning as a single battery. |
Defences: | One sandcaster, functioning as a single battery. |
Craft: | One air/raft. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr103.8 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 12 |
Acceleration: | 2.2G (3.2G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 10 dtons |
: | |
Hull: Agility=+2, Stability=+3, Friction=1/5 Jump: Strength=100, Efficiency=110%, Flash=Standard CrewComfort=4.75, Ergonomics=0.7 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 6 | 60 | 6 | 12 | 60 | 600 | 600 | 60 | 0 |
2 | 6 | 60 | 6 | 12 | 60 | 600 | 600 | 60 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... L 1: Imp Crystaliron Shell | ||||||
... L 2: Imp Crystaliron Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Mod Manoeuvre Drive-A | +10% | 1 | Eng1 | 2 | 1 |
Imp Jump Drive-A (Bubble) | +10% | 1 | Eng2 | 10 | 10 | |
Adv Power Plant-A | +20% | 1 | Eng3 | 8 | 1 | |
Fuel | Jump Fuel (1 x Jump-2) | 20 | ||||
Operations Fuel (37.5 days) | 2 | |||||
Fuel Scoops (with Purifiers) | 2 | Eng4 | 1.1 | 2 | ||
Controls | Computer Model/2bis | 7.5 | 2 | |||
8x Consoles | 1.6 | 16 | ||||
... Functions: Pilot, Astro | Pilot1 | |||||
... Functions: Sec, Counselling | Alt1 | |||||
Sensors | Mod LR Comm (Surf) | +2 | 1 | " | 3.5 | |
Imp DS Scope (Surf) | +1 | 1 | " | 6 | ||
Std DS N-Detector (Surf) | 1 | Sen1 | 6 | |||
Std AR EMS (Surf) | 1 | " | 2 | |||
Std SR Grav Sensor (Surf) | 1 | " | 0.6 | |||
Std Go Deep Radar (Surf) | 1 | Sen2 | 6.1 | |||
Std Fo Densitometer (Surf) | 1 | " | 5.1 | |||
Mod Fo Rad Sensor (Surf) | +2 | 1 | " | 5 | ||
Std Fo Life Detector (Surf) | 1 | Sen3 | 5.1 | |||
Std Or Activity Sensor (Surf) | 1 | " | 3.1 | |||
Std Vd Field Sensor (Surf) | 1 | " | 1.1 | |||
Mod Vd Proximeter (Surf) | +2 | 1 | " | 1.1 | ||
Ult Vd Sound Sensor (Surf) | +4 | 1 | " | 3.1 | ||
Adv Vd Analyzer/Snif. (Surf) | +3 | 1 | " | 1.3 | ||
Weapons | T3 with Hybrid S-L-M | 1 | 1.5 | 1 | ||
… Mod Vd Blaser (Hits=1D) | 0.3 | |||||
… Mod AR Missile (Hits=1D) | 1 | |||||
… Adv Vd Sand. (Hits=1D) | +1 | 0.2 | ||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom (var sizes) | 0.5 | 10 | ||||
Crew Commons | 8 | |||||
Crew Common Fresher | 1 | 1 | ||||
4x Personal Airlocks | 0.4 | 2 | ||||
Vehicle and Storage | 0.1 | 5 | ||||
Ship's Locker | 1 | |||||
Mail Vault | 1 | 1 | ||||
Cargo Hold (main) | 4 | |||||
Cargo Hold (basement) | 6 | |||||
103.8 | 97 |
It is possible to disconnect or remove many of the sensors, reassign the remaining sensors to the Alt1 console, and remove the three sensor consoles … thus freeing up an additional 6dtons of cargo (in the ‘attic’).
Reworked … based on analysis of T5 Starships and Spacecraft 1
GT: Core Book, SJGames
Suleiman II class Scout/Courier
Ignoring the three variants before it, the popular Suleiman II is sold as the ‘Second Generation’ Suleiman. Externally indistinguishable from the original Suleiman, internally the TL13 components boost handling and comfort. Critics of the Suleiman II say it is held back by a sense of nostalgia.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/3bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | None. |
Defences: | None. |
Craft: | One air/raft. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr96.2 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 13 |
Acceleration: | 2.4G (3.4G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 20 dtons |
: | |
Hull: Agility=+1, Stability=+3, Friction=1/5 Jump: Strength=100, Efficiency=110%, Flash=Standard CrewComfort=5.875, Ergonomics=0.4 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 6 | 65 | 6 | 13 | 65 | 650 | 650 | 65 | 0 |
2 | 6 | 65 | 6 | 13 | 65 | 650 | 650 | 65 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... Layer 1: Std LiteMetal Shell | ||||||
... Layer 2: Std LiteMetal Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Adv Manoeuvre Drive-A | +20% | 1 | Eng1 | 4 | 1 |
Mod Jump Drive-A (Bubble) | +10% | 1 | " | 10 | 5 | |
Ult Power Plant-A | +30% | 1 | " | 12 | 1 | |
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (42.9 days) | 2 | |||||
Fuel Scoops (with Purifiers) | 2 | " | 1.1 | 2 | ||
Fuel Intake (with Purifiers) | 2 | " | 1.1 | 2 | ||
Controls | Computer Model/3bis | 14 | 3 | |||
3x Consoles | 0.6 | 6 | ||||
... Functions: Pilot, Astrogation | Pilot1 | |||||
Sensors | Adv DS Comm (Surf) | +3 | 1 | Alt1 | 7 | |
Mod DS Scope (Surf) | +2 | 1 | " | 3.5 | ||
Imp DS Neutrino Detector (Surf) | +1 | 1 | " | 6 | ||
Std LR EMS (Surf) | 1 | " | 4 | |||
Std AR Grav Sensor (Surf) | 1 | " | 2 | |||
Weapons | T3 with Hybrid S-L-M | 1 | 1.5 | 1 | ||
… Adv Vd Blaser (Hits=1D) | +1 | 1 | ||||
… Adv AR Missile (Hits=1D) | +1 | 4 | ||||
… Ult Vd Sandcaster (Hits=1D) | +2 | 0.8 | ||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom | 0.63 | 12.5 | ||||
1x Stateroom with Fresher | 0.55 | 2.5 | ||||
Crew Commons | 6.5 | |||||
2x Crew Common Fresher | 2 | 2 | ||||
3x Personal Airlocks | 0.3 | 1.5 | ||||
Vehicle and Storage | 0.1 | 5 | ||||
Ship's Locker | 1 | |||||
Mail Vault | 1 | 1 | ||||
Cargo Hold | 20 | |||||
96.2 | 100 |
Jupiter II class Seeker
Just as the Jupiter class Seeker was based on a standard renovation of the Suleiman class Scout/Courier, the Jupiter II class Seeker is based on a standard renovation of the Suleiman II class. A surplus Suleiman II (without the triple turret and hybrid SLM) can be purchased for as little as MCr14, and conversion costs amount to MCr13.89 (including applicable architect’s fees).
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/3bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | Dual pulse lasers |
Defences: | None. |
Craft: | One buggy |
Fuel Treatment: | Fuel scoops installed. |
Cost: | +MCr13.89 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 13 |
Acceleration: | 2.4G (3.4G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 3 (Min=1) |
Passengers: | 0 |
Cargo: | 3.5 dtons + 20 dtons Ore |
: | |
Hull: Agility=+1, Stability=+3, Friction=1/5 Jump: Strength=100, Efficiency=110%, Flash=Standard CrewComfort=5.333, Ergonomics=0.4 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 6 | 65 | 6 | 13 | 65 | 650 | 650 | 65 | 0 |
2 | 6 | 65 | 6 | 13 | 65 | 650 | 650 | 65 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | |||||
... Layer 1: Std LiteMetal Shell | ||||||
... Layer 2: Std LiteMetal Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | ||||
Drives | Adv Manoeuvre Drive-A | +20% | 1 | Eng1 | 1 | |
Mod Jump Drive-A (Bubble) | +10% | 1 | " | 5 | ||
Ult Power Plant-A | +30% | 1 | " | 1 | ||
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (42.9 days) | 2 | |||||
Fuel Scoops (with Purifiers) | 2 | " | 2 | |||
Fuel Intake (with Purifiers) | 2 | " | 2 | |||
Controls | Computer Model/3bis | 3 | ||||
3x Consoles | 6 | |||||
... Functions: Pilot, Astrogation | Pilot1 | |||||
Sensors | Adv DS Comm (Surf) | +3 | 1 | Alt1 | ||
Mod DS Scope (Surf) | +2 | 1 | " | |||
Imp DS Neutrino Detector (Surf) | +1 | 1 | " | |||
Std LR EMS (Surf) | 1 | " | ||||
Std AR Grav Sensor (Surf) | 1 | " | ||||
Weapons | T2 ... Ult AR Pulse Lasers (Hits=2D) | +3 | 1 | " | 6.5 | 1 |
Crew | Life Support (1200 man/days) | 2 | ||||
3x Crew Stateroom | 6 | |||||
Crew Commons | 9 | |||||
3x Personal Airlocks | 1.5 | |||||
Vehicle and Storage | 5 | |||||
Ship's Locker | 1 | |||||
Fresher | 1 | |||||
2x Ore Bays | 1 | 20 | ||||
2x Ore Bay Doors | 0.8 | 4 | ||||
Cargo Hold | 3.5 | |||||
13.4 | 100 | |||||
Interior Remodelling + Arch. Fees | 1.59 |
MgT: Main Rulebook, Mongoose
This is a TL14 remake of the Suleiman G2. With modern electronics, the interior layout is configured with scouting duties with the inclusion of a workshop and sensor drone bay. The Suleiman IIs is proving popular with the IISS, though few have found their way into civilian hand yet.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/3bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | None. |
Defences: | None. |
Craft: | One air/raft. Multiple probe drones. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr122.8 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 14 |
Acceleration: | 2.6G (3.6G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 13 dtons |
: | |
Hull: Agility=0, Stability=+2, Friction=1/5 Jump: Strength=100, Efficiency=120%, Flash=Standard CrewComfort=5.25, Ergonomics=0.5 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 7 | 70 | 7 | 14 | 70 | 700 | 700 | 70 | 0 |
2 | 7 | 70 | 7 | 14 | 70 | 700 | 700 | 70 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... Layer 1: Imp LiteMetal Shell | ||||||
... Layer 2: Imp LiteMetal Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Ult Manoeuvre Drive-A | +30% | 1 | Eng1 | 6 | 1 |
Adv Jump Drive-A (Bubble) | +20% | 1 | " | 20 | 3 | |
Ult Power Plant-A | +30% | 1 | " | 12 | 1 | |
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (42.9 days) | 2 | |||||
Fuel Scoops (with purifiers) | 2 | " | 1.1 | 2 | ||
Fuel Intake (with purifiers) | 2 | " | 1.1 | 2 | ||
Controls | Computer Model/3bis | 14 | 3 | |||
3x Consoles | 0.6 | 6 | ||||
... Functions: Pilot, Astrogation | Pilot1 | |||||
Sensors | Ult DS Comm (Surf) | +4 | 1 | Sensor1 | 8 | |
Adv DS Scope (Surf) | +3 | 1 | " | 7 | ||
Std AR Visor (Surf) | 1 | " | 2 | |||
Mod DS N-Detector (Surf) | +2 | 1 | " | 5.5 | ||
Std DS EMS (Surf) | 1 | " | 6 | |||
Std LR Grav Sensor (Surf) | 1 | " | 4 | |||
Weapons | Double Turret | 1 | 0.5 | 1 | ||
... (empty) | ||||||
... (empty) | ||||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom | 0.6 | 12 | ||||
Crew Common Fresher | 1 | 1 | ||||
Crew Commons | 8 | |||||
Personal Airlock | 0.2 | 1 | ||||
Vehicle and Storage | 0.1 | 5 | ||||
Probe Drone Storage | 3.5 | 3.5 | ||||
Ship's Locker | 1 | |||||
Lab | 10 | 10 | ||||
Cargo Hold | 18 | |||||
Cargo Lock | 0.4 | 2 | ||||
122.8 | 104.5 |
MT: Imperial Encyclopaedia, GDW
The TL15 Suleiman III is a technological refresh of the Suleiman II. Still low in numbers, this should change as more planets modernise their shipbuilding capabilities.
Tonnage: | 100 dtons (standard). 1,350 cubic metres. |
Crew: | 1 scout. Additional crew positions available |
Performance: | Jump-2, 2G Maneuver, Power plant-2, ? EP, Agility ? |
Electronics: | Model/3bis computer |
Hardpoints: | 1 hardpoint with double turret installed |
Armament: | None. |
Defences: | None. |
Craft: | One air/raft. Multiple probe drones. |
Fuel Treatment: | Fuel scoops installed. |
Cost: | MCr121.15 |
Construction: | ? |
ACS
Size: | 100 dtons |
TL: | 15 |
Acceleration: | 2.6G (3.6G in Atmos 2+) |
Jump: | 2 parsecs |
Crew: | 4 (Min=1) |
Passengers: | 0 |
Cargo: | 7.5 dtons |
: | |
Hull: Agility=+2, Stability=+3, Friction=1/5 Jump: Strength=100, Efficiency=130%, Flash=Standard CrewComfort=7.25, Ergonomics=0.25 |
Hull Layer | AV | BF | Pen | EMP | Rad | Heat | Burn | Press | Trac |
1 | 7 | 75 | 7 | 15 | 75 | 750 | 750 | 75 | 0 |
2 | 7 | 75 | 7 | 15 | 75 | 750 | 750 | 75 | 0 |
:
Item | Mod | Panels | Console | MCr | dtons | |
Hull | Lift Body-A | 16 | ||||
... Layer 1: Std VLiteMetal Shell | ||||||
... Layer 2: Std VLiteMetal Shell | 2 | |||||
Lifters | 1 | |||||
Floatation | 1 | |||||
Landing Legs (with Pads) | 1 | 1 | 1 | |||
Drives | Ult Manoeuvre Drive-A | +30% | 1 | Eng1 | 6 | 1 |
Ult Jump Drive-A (Bubble) | +30% | 1 | " | 30 | 3 | |
Ult Power Plant-A | +30% | 1 | " | 12 | 1 | |
Fuel | Jump Fuel (1 x jump-2) | 20 | ||||
Operations Fuel (42.9 days) | 2 | |||||
Fuel Scoops (with purifiers) | 2 | " | 1.1 | 2 | ||
Fuel Intake (with purifiers) | 2 | " | 1.1 | 2 | ||
Controls | Computer Model/3bis | 14 | 3 | |||
2x Consoles | 0.4 | 4 | ||||
... Functions: Pilot, Astrogation | Pilot1 | |||||
Sensors | Ult DS Comm (Surf) | +4 | 1 | " | 8 | |
Ear DR Visor (Surf) | -1 | 1 | " | 7 | ||
Adv DS N-Detector (Surf) | +3 | 1 | " | 7 | ||
Imp DS EMS (Surf) | 1 | " | 6 | |||
Std DS Grav Sensor (Surf) | 1 | " | 6 | |||
Weapons | Double Turret | 1 | 0.5 | 1 | ||
... (empty) | ||||||
... (empty) | ||||||
Crew | Life Support (1200 man/days) | 2 | 2 | |||
4x Crew Stateroom (with Fresher) | 1.55 | 12 | ||||
Crew Commons | 17 | |||||
5x Personal Airlock | 1 | 5 | ||||
Vehicle and Storage | 0.1 | 6 | ||||
Ship's Locker | 1 | |||||
Mail Vault | 0.4 | 2 | ||||
Cargo Hold | 7.5 | |||||
121.15 | 94.5 |